![]() So, don't worry when your copy/pastes don't look organized). But, that's just because I spent the time to delete the extra "Tab" spacing in order to line it all up 'correctly'. ![]() (Note: it looks a little more organized than it would as a straight Copy/Paste of columns A, E, and F from Cemu ResCalc. #Cemu graphic pack 1080p#My "GITech's 1080p Custom High" settings pack: As an example of a custom setup. fx reshade shader files in the directory as they can break DOF, even if they are not used/turned on. Note: It is important to not have unnecessary. Also, if you crash, try running Cemu as Administrator. #Cemu graphic pack download#Just have ReShade download the same ones while installing ReShade to your Cemu directory. My latest Reshade settings: Correction Edit: Do not use my "reshade-shaders/shaders" folder and files. Four gl_FragCoord shaders: You can (will have to) change the resolution value in them manually to match the "Main Screen Resolution" if you build a graphic pack with a resolution other than the 1080p, 1440p, and 3840p premade versions included in this set of graphic packs. It is a spreadsheet that allows easy manipulation of all of these values, and then you can multi-copy the columns you want and paste them directly into a 'rules.txt' to create your own custom settings. Cemu ResCalc v1.8: Built initially by getdls and 'finished' by me. The segmentation of light sources into dots/lines (a compromise has been made here as Close DOF and Light Source Bloom/Trails share the same buffer. The 'Haze/Heat Waves/Refraction/Imagination' (gl_FragCoord shaders when Main Res is increased) Data Probe List on the gamepad screen (when Main Res is increased) Over Bloom on Nvidia & SUPER Bloom on AMD (via adjusting "bloomFactor" in the "2a706eb8eef36208" Pixel Shader) "God rays" size (not quality), lens reflections ![]() Close DOF cutscenes, Light Sources and Reflections, Ambient Occlusion Via adjusting "bloomFactor" in the "2a706eb8eef36208" Pixel Shader. This 'Graphic Pack' allows the adjustment of: ![]() Just know that getdls and I have been working on it everyday! For example just today I've added 2 more gl_FragCoord shaders (fixes for ending cutscenes) and added an exception for the XCX logo screen that shows at the end of the NLA intro camera pullout. There are a few lingering things that I'd like to see 'fixed', but they are either over our heads or it's just a matter of Cemu just not having proper support for the feature yet, like FMV's. Thank you to everyone who has waited so long for this to be "done"! Though, as a perfectionist I have to admit that it is not "finished". I've been active over on the r/Cemu subreddit for some time now, but I've just now signed up here (shame on me) to share this with you guys. Notes: The current error page you are seeing can be replaced by a custom error page by modifying the "defaultRedirect" attribute of the application's configuration tag to point to a custom error page URL.Greetings all. This tag should then have its "mode" attribute set to "Off". It could, however, be viewed by browsers running on the local server machine.ĭetails: To enable the details of this specific error message to be viewable on remote machines, please create a tag within a "web.config" configuration file located in the root directory of the current web application. The current custom error settings for this application prevent the details of the application error from being viewed remotely (for security reasons). Runtime Error Description: An application error occurred on the server. Runtime Error Server Error in '/' Application. ![]()
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